EA
ELECTRONIC ARTS INC.
Nasdaq Services-Prepackaged Software Large accelerated filer

Key Financials

Operating Income
$1.2B
↓ 23.6%
Gross Profit
$5.9B
↑ 0.5%
Net Income
$887.0M
↓ 20.9%
Revenue
$7.5B
↑ 0.9%
EPS (Diluted)
$3.51
↓ 17.4%
Total Liabilities
$6.4B
↑ 6.4%
Shareholders' Equity
$6.8B
↑ 5.9%
Total Assets
$13.1B
↑ 6.2%

Recent SEC Filings

Form Type Filed Date Link
4 6/23/2026
4 6/16/2026
4 6/16/2026
4 6/16/2026
4 6/16/2026
4 6/16/2026
4 6/16/2026
144 6/15/2026
144 6/15/2026
4 5/29/2026

Company Information

Field Value
Ticker EA
Company Name ELECTRONIC ARTS INC.
CIK 712515
Sector Services-Prepackaged Software
Industry Large accelerated filer
Exchange Nasdaq
SIC Code 7372
SIC Description Services-Prepackaged Software
Entity Type operating
Fiscal Year End 0331
State of Incorporation DE
Phone 650-628-1500

Business Overview

Electronic Arts Inc. (Nasdaq: EA) is one of the world's largest interactive entertainment companies, developing, publishing and distributing video games across consoles (PlayStation and Xbox), PC, and mobile devices. EA is best known for its global sports franchises, including its EA SPORTS football titles (rebranded as EA SPORTS FC after the long-running FIFA partnership ended), Madden NFL, College Football, and the EA SPORTS PGA Tour and UFC games. Beyond sports, its portfolio spans blockbuster franchises such as The Sims, Battlefield, Apex Legends, Need for Speed, Dragon Age, and titles published under its EA Originals and partner labels.

EA increasingly earns money less from one-time game sales and more from recurring digital engagement. Its revenue splits broadly into full-game sales (boxed and digital downloads) and, more importantly, live services and other — which includes extra content, in-game purchases, subscriptions (EA Play), virtual currency, and most prominently the Ultimate Team modes in its sports games, where players buy packs to build rosters. Live services have become the dominant and highest-margin part of the business. EA also generates revenue from mobile free-to-play games (bolstered by acquisitions like Glu Mobile and Playdemic) and from licensing and advertising. The shift toward digital distribution and recurring monetization is central to understanding how EA actually makes money today.

Financial Trends

EA's financial profile reflects a mature, cash-generative software publisher with a meaningful recurring-revenue base. The business tends to carry high gross margins because digital distribution and in-game purchases avoid much of the physical cost of goods, and live-services revenue typically improves the overall margin mix relative to packaged-goods sales. Operating costs are dominated by research and development (game studios and engineering) and sales and marketing, both of which can be lumpy around major launches.

What to Watch in the Filings

When reading EA's filings, the most useful disclosures go beyond headline revenue. Watch for:

Key Risks

Frequently Asked Questions

How does Electronic Arts make most of its money?

EA's largest and most profitable revenue stream is live services and other, which includes in-game purchases, extra content, virtual currency, and subscriptions. The standout driver is the Ultimate Team modes in its EA SPORTS games (such as EA SPORTS FC and Madden NFL), where players buy packs. Full-game sales (mostly digital downloads) and mobile games make up the rest. EA's filings break out this mix so you can see how much comes from recurring services versus one-time game sales.

What is 'net bookings' and why does EA report it?

Net bookings is a non-GAAP measure EA uses to reflect the sales activity in a period before the deferral of certain digital and online-service revenue. Because EA recognizes a portion of game revenue over the expected service life of a title, GAAP revenue can lag actual sales. Bookings give a closer view of current demand, which is why management and investors track it alongside GAAP results in EA's 8-K earnings releases and 10-Q/10-K filings.

What happened with EA's FIFA partnership?

EA's long-running FIFA-branded soccer franchise transitioned to a new name, EA SPORTS FC, after EA and FIFA ended their naming-rights partnership. EA retained its individual league, club, and player licenses that power the game. Investors watch filings and earnings commentary to gauge whether the rebrand affected engagement and bookings for what is one of EA's most important franchises.

What should I watch for in EA's SEC filings?

Focus on the live-services revenue mix and whether Ultimate Team keeps growing, net bookings versus GAAP revenue and the change in deferred revenue, concentration in top franchises, sports-license dependencies, capital returns (buybacks and dividend), and any restructuring charges. EA's 8-Ks carry quarterly results and forward guidance, while the 10-K risk factors detail licensing, regulatory scrutiny of in-game purchases, and platform dependence.