HAS
HASBRO, INC.
Nasdaq Games, Toys & Children's Vehicles (No Dolls & Bicycles) Large accelerated filer

Key Financials

Net Income
$-322400000
↓ 183.6%
Operating Income
$11.1M
↓ 98.4%
Revenue
$5.4B
↑ 13.1%
Total Liabilities
$5.0B
↓ 3.3%
EPS (Diluted)
$-2.30
↓ 183.6%
Shareholders' Equity
$3.0B
↑ 70.7%
Total Assets
$5.6B
↓ 12.4%
Cash & Equivalents
$4.6B
↑ 287.4%

Recent SEC Filings

Form Type Filed Date Link
4 7/1/2026
4 7/1/2026
4 7/1/2026
11-K 6/23/2026
4 6/15/2026
4 6/15/2026
4 6/15/2026
4 6/15/2026
4 6/15/2026
4 6/15/2026

Company Information

Field Value
Ticker HAS
Company Name HASBRO, INC.
CIK 46080
Sector Games, Toys & Children's Vehicles (No Dolls & Bicycles)
Industry Large accelerated filer
Exchange Nasdaq
SIC Code 3944
SIC Description Games, Toys & Children's Vehicles (No Dolls & Bicycles)
Entity Type operating
Fiscal Year End 1227
State of Incorporation RI
Phone 4014318697

Business Overview

Hasbro, Inc. (HAS) is one of the world's largest toy, game, and play-and-entertainment companies. It owns and licenses a deep portfolio of intellectual property, including franchises such as Magic: The Gathering, Dungeons & Dragons, Monopoly, Transformers, My Little Pony, Nerf, Play-Doh, Peppa Pig, and a long-running master toy license relationship with Disney brands. The company has reorganized in recent years around its "Blueprint" strategy, sharpening its focus on a core set of high-margin, brand-rich franchises and using its IP across toys, tabletop and digital games, licensing, and entertainment rather than chasing a broad catalog of low-margin items.

Hasbro generally reports through a handful of segments, broadly spanning Consumer Products (physical toys and games sold through retailers and direct channels), Wizards of the Coast and Digital Gaming (its highest-margin business, anchored by Magic: The Gathering and Dungeons & Dragons, including licensed video games), and Entertainment (production and licensing of content). The most important way Hasbro makes money is twofold: selling physical product at wholesale to large retailers and distributors, and earning high-margin, capital-light revenue from gaming and from licensing its brands to third parties. Magic: The Gathering in particular has become a financial cornerstone because tabletop card sales carry strong margins and recurring set-release cadence, while licensing royalties require relatively little incremental cost. The company sold off its eOne film and TV studio assets to refocus on this franchise-and-gaming model.

Financial Trends

Hasbro's financial profile reflects a business in transition from a traditional toy maker toward a higher-margin, IP-and-gaming-led model. Investors should think about the company in terms of its segment mix rather than a single growth number, because the segments behave very differently.

What to Watch in the Filings

When reading Hasbro's SEC filings, the story is in the segment detail and the cash flow, not just headline revenue. Specific things worth tracking:

Key Risks

Frequently Asked Questions

How does Hasbro make most of its money?

Hasbro earns money two main ways: selling physical toys and games at wholesale to large retailers and distributors, and generating high-margin revenue from its gaming and licensing businesses. Wizards of the Coast, home to Magic: The Gathering and Dungeons & Dragons, is its most profitable area, and brand licensing royalties add capital-light income. The company's strategy emphasizes monetizing a core set of franchises across toys, games, licensing, and entertainment.

What are Hasbro's business segments in its filings?

Hasbro generally reports across a small number of segments, broadly covering Consumer Products (physical toys and games), Wizards of the Coast and Digital Gaming (its highest-margin tabletop and licensed video game business led by Magic: The Gathering and Dungeons & Dragons), and Entertainment (content production and licensing). The exact segment structure has evolved as the company reshaped its portfolio, so check the segment footnote in the latest 10-K or 10-Q.

Why does Magic: The Gathering matter so much to Hasbro?

Magic: The Gathering is a financial cornerstone because tabletop card sales carry strong margins and a recurring cadence of new set releases drives reliable, high-quality revenue. Because the gaming segment is far more profitable than the physical toy business, a sales mix shift toward Magic and digital gaming tends to lift Hasbro's overall margins, making it a primary growth and profitability driver investors watch closely in the MD&A.

What should I watch in Hasbro's 10-K and 10-Q?

Focus on segment revenue and operating profit (especially gaming versus consumer products), Magic: The Gathering and licensing trends, retailer inventory and destocking commentary, debt levels and interest expense, free cash flow versus the dividend, and any restructuring charges or impairments. Hasbro's earnings 8-Ks also include adjusted figures and full-year guidance that often move the stock more than the GAAP statements.