TTWO
TAKE TWO INTERACTIVE SOFTWARE INC
Nasdaq Services-Prepackaged Software Large accelerated filer

Key Financials

Net Income
$-298200000
↑ 93.3%
Revenue
$6.7B
↑ 18.2%
Gross Profit
$3.8B
↑ 24.4%
EPS (Diluted)
$-1.62
↑ 93.7%
Total Liabilities
$5.9B
↓ 16.6%
Shareholders' Equity
$3.5B
↑ 64.2%
Operating Income
$-104200000
↑ 97.6%
Total Assets
$9.4B
↑ 2.2%

Recent SEC Filings

Form Type Filed Date Link
144 7/1/2026
144 7/1/2026
4 6/23/2026
144 6/22/2026
4 6/18/2026
4 6/17/2026
144 6/16/2026
4 6/15/2026
144 6/15/2026
144 6/15/2026

Company Information

Field Value
Ticker TTWO
Company Name TAKE TWO INTERACTIVE SOFTWARE INC
CIK 946581
Sector Services-Prepackaged Software
Industry Large accelerated filer
Exchange Nasdaq
SIC Code 7372
SIC Description Services-Prepackaged Software
Entity Type operating
Fiscal Year End 0331
State of Incorporation DE
Phone 646 536 2842

Business Overview

Take-Two Interactive Software is one of the largest publishers of interactive entertainment, building and selling video games for consoles, PCs, and mobile devices around the world. The company operates through three well-known labels: Rockstar Games, home to the blockbuster Grand Theft Auto and Red Dead Redemption franchises; 2K, which publishes annualized sports titles like NBA 2K and WWE 2K as well as franchises such as Borderlands, BioShock, and Civilization; and Zynga, a mobile-game maker (acquired in 2022) behind free-to-play hits like Words With Friends, FarmVille, and a portfolio of casual and hyper-casual titles.

Take-Two earns money in two broad ways. First, it sells full games at launch as digital downloads or physical units. Second, and increasingly more important, it generates recurrent consumer spending — ongoing revenue from in-game purchases, virtual currency, add-on content, season passes, and in-app advertising. This recurrent spending, anchored by Grand Theft Auto Online, NBA 2K microtransactions, and Zynga's mobile catalog, now represents the majority of the company's net bookings and helps smooth out the lumpiness that comes from depending on big premium releases. The mobile segment from Zynga also brings in advertising revenue, a newer monetization layer for the company.

Financial Trends

Take-Two's financial profile reflects a hit-driven business layered on top of a more stable recurring base. Revenue tends to be cyclical and release-dependent: years with a major Rockstar or sports launch can spike the top line, while quieter years rely heavily on live-service and mobile spending. Investors should expect quarter-to-quarter and year-to-year swings rather than a smooth growth curve.

What to Watch in the Filings

Because Take-Two's results hinge on a handful of franchises and a recurring monetization base, certain disclosures matter more than the headline numbers:

Key Risks

Frequently Asked Questions

What does Take-Two Interactive actually make money from?

Take-Two sells full video games (digital and physical) and, increasingly, earns recurring revenue from in-game purchases, virtual currency, add-on content, and mobile in-app spending and advertising. This recurring stream, called recurrent consumer spending, now makes up the majority of its net bookings and is anchored by GTA Online, NBA 2K, and Zynga's mobile titles.

What are Take-Two's main brands and franchises?

It operates three labels: Rockstar Games (Grand Theft Auto, Red Dead Redemption), 2K (NBA 2K, WWE 2K, Borderlands, BioShock, Civilization), and Zynga (Words With Friends, FarmVille, and other mobile games acquired in 2022).

Why does Take-Two report 'net bookings' instead of just revenue?

Net bookings reflect the value of products and services sold during a period, before accounting deferrals. Because live-service and online sales are recognized as revenue over time rather than all at once, GAAP revenue can lag actual demand. Management uses net bookings as a clearer real-time measure, and investors should compare both in earnings releases.

What is the biggest single factor investors watch in Take-Two's filings?

The timing and performance of major releases, especially the next Grand Theft Auto, along with trends in recurrent consumer spending. Commentary on launch windows and guidance in the company's 8-K earnings releases frequently drives the stock more than any current-quarter figure.